Board Game
Geister-Stunde
By (Uncredited)
Content: board with watch hands, 20 action cards, 4 pawns, 1 wooden die At midnight the ghosts slip out of the key holes and take their turns walking the halls. At 1 o'clock the spook ends. Which ghost will reach a key hole? Whoever does remains visible for the next 300 years! The ghosts throw the die and move according to the roll of the die. The watch moves forward and can be moved back by throwing a 1 or 6.
Players2–4
Playtime20 min
Age6+
Year1986
- Fantasy
- Dice
- Children's Game
- Hand Management
- Dice Rolling
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