Mutant Squash
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Board Game

Mutant Squash

By Richard Tucholka, William Welsh · Art by Sherri Chekal

The creatures of Blorb 212 were more than a match for the first explorers that tried to take over their world. When a series of attempts to colonize the planet failed, the company that that claimed Blorb 212 waited. After a few years of planning, they began dropping MECs and BUGs to the Planet’s surface to rid it of the monsters that lived there. The company never figured on the mutating effects from the chemicals combining with the the energy of the blue-white sun. The monsters soon began battling each other as they mutated into new and strange forms. Realizing they could never colonize the world, the company took a last gamble and dropped 1000 reluctant human colonists to destroy the creatures. Like everything else, they also mutated. The battle was on! —description from the publisher Sculpt your own otherworldly mutants from clay. Next, assign them game characteristics for armor, movement, weaponry, and flight capability. Then fight out battles on the tabletop using the Squash miniatures rules system. Optional rules include initiative, advanced weapons, terrain, and food cells. —user summary

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Players2
Playtime30–90 min
Age10+
Year1991
  • Wargame
  • Science Fiction
  • Variable Set-up
  • Dice Rolling
  • Variable Player Powers
  • Player Elimination
  • Measurement Movement

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