Board Game
Mec Squash
By Kathy Tucholka, Richard Tucholka · Art by Dave Stein
The creatures of Blorb 212 were more than a match for the first explorers that tried to take their world. When a series of attempts to colonize the planet failed, the company that had claimed Blorb 212 waited. After a few years of planning, they began dropping machines down to the planet’s surface to rid it of the mutant monsters that lived there. The company never figured on the damage to their robots from the blue-white sun. The robots soon began battling each other as well as the monsters. Realizing they could never colonize the world, the company began sponsoring contests for engineers to build specialized combat robots. With orbital and ground monitors it became the new spectator sport of the 23rd century. —description from the publisher Sculpt your own combat robots from clay then assign the game characteristics for armor, movement, weaponry, flight capability, and head and body styles. Then fight out a battle on the tabletop using the Squash miniatures rules system. Optional rules include initiative, advanced weapons, terrain, and power cells. —user summary
- Wargame
- Science Fiction
- Variable Set-up
- Dice Rolling
- Variable Player Powers
- Simulation
- Measurement Movement
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