Charon
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Board Game

Charon

By Andreas Lenz · Art by Andreas Lenz

The aim of the game is to move as many pawns as possible to the opposite corner. The player who has all his still in the game remaining pawns in the opposite corner wins. Even if one player has left only one pawn on the board, he wins the game by having the one pawn in the opposite corner.

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Players2–4
Playtime30 min
Year1996
  • Abstract Strategy
  • Area Movement
  • Hand Management

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