Board Game
Charon
By Andreas Lenz · Art by Andreas Lenz
The aim of the game is to move as many pawns as possible to the opposite corner. The player who has all his still in the game remaining pawns in the opposite corner wins. Even if one player has left only one pawn on the board, he wins the game by having the one pawn in the opposite corner.
Players2–4
Playtime30 min
Year1996
- Abstract Strategy
- Area Movement
- Hand Management
Prices · delivered to United States · USD
No offers for delivery to United States in USD yet.
Try another delivery country or currency.
Similar games
shared mechanics & theme, priced for you
/pic2855891.jpg)
/pic892653.jpg)
/pic1875045.jpg)
/pic204929.jpg)
/pic147519.jpg)
/pic820160.jpg)