Board Game
Chapter 3: The Tinker's Trinket
An escape room experience from the Curious Correspondence Club. The first season is broken into 12 chapters, of which, The Tinker's Trinket is the third. You will work through a series of puzzles to solve each chapter at your own pace with a digital hint system available if needed. In this chapter, you take a trip to the Open Bazaar Trading Commission and meet a mysterious tinker with a peculiar trinket. He has promised to share a secret with you if you can figure out his name. You must repair the trinket, discover his name, and gain access to the knowledge he has to share to help your hunt for the 12 lost shards. --- Audience Recommended for 12+; younger players may require guidance from an adult. Designed to be played either solo or collaboratively, and takes an average of 60-90 minutes to solve, though players can work through them at their own pace. Difficulty Each Chapter of The CCC is supported by a dedicated digital hint library, allowing you to choose how many additional clues you receive. From subtle nudges all the way to complete solutions for each puzzle, it's up to you to choose your level of difficulty.
- Puzzle
- Deduction
- Cooperative Game
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