Board Game
Turning Tides
By Jasper Wille, Pepijn van den Bosch, Rick Brune
Turning Tides is a naval battle between two players. Each player takes control of a ship that they will have to manage. During rounds the ships will sail past each other zone for zone in a modular style. During each step of sailing, players will be able to draw and play an action card which will either help them place new sailors and cannons on their ship, utilize movement of units or the ships themselves, or attack the enemy ship. Play happens simultaneously throughout the game, which means the game has little idle time. In between rounds players have the option of swapping cards from- and into their playing deck, which changes the capabilities of each player for the next round. You win a game by either destroying three zones on the enemy ship to sink them, or get rid of the entire enemy crew as to set them adrift into the rocks. You will have to position your crewmen and cannons tactically to do as much damage to the enemy boat as possible, all the while trying to avoid your opponent from doing the same to you. Aside from that, you have your captain to think about. Losing them is a costly mistake and will give opponent the upper hand. A game focused on patience, tactics and outwitting your opponent.
- Card Game
- Pirates
- Nautical
- Area Movement
- Modular Board
- Command Cards
- Slide / Push
- Advantage Token
- Programmed Movement
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