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Board Game

Alliance

By Bruce McFarlane, E. S. Lowe Company Inc., Grant Dalgliesh

A game of diplomacy and warfare in the Napoleonic Era with a Columbia Block System twist. Play as Austria, Britain, France, Prussia, Russia, Spain, or the Ottomans. These major powers cannot survive alone, however. They require the assistance and support of neighboring countries, the Minor States. Even though Alliance is best with 3-7 players, the Minor States create added depth for the two-player game and innovative solo rules are included. Players start each turn by receiving 5 cards and discarding one. Afterwards, they take turns playing a card, moving and building units, and conducting combat operations if necessary. When leaders are played, a political phase occurs in which the major powers make diplomatic plays for the Minor States. Players can forge alliances lasting a year or more, with various conditions in effect: gold tributes, border disputes, non-aggression pacts, etc. By default, the winner is the player with the most Victory Points in cities by the game's end.

View on BoardGameGeek
Players 1–7
Playtime 120–480 min
Age 12+
Year 2024
  • Napoleonic
  • Wargame
  • Negotiation
  • Political
  • Solo / Solitaire Game
  • Card Play Conflict Resolution
  • Campaign / Battle Card Driven
  • Alliances

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