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Each player has 6 playing pieces (corks), he has to get around the game board to the finish. Movement is determined by a die. If a cork gets to a space with another cork, the later is thrown out and has to beginn anew. There are eight black safe spaces outside the track that can be used to escape ones persuer or to set an ambush. The first player to get all six corks to the finish, wins the game. —user summary

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Players2–4
Year1930
  • Children's Game
  • Point to Point Movement
  • Dice Rolling
  • Race
  • Roll / Spin and Move
  • Static Capture

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