Board Game
Escape Box: Risk
Just before giving the order to attack, the aide de camp of the general enter the tent and with him the blowing wind. All the scouts and spies reports fly around. He is not very happy with you. You have one hour to sort this mess. From 3 to 7 players, including a game master (GM). The GM, by himself, chooses a scenario, he setup the board/room, he setup the cards that have to be visible for the players. Hide those that they should look for (keeping in mind where the sabotage cards are), and makes available some pen and papers for the players to take noted. Once the players are back, the GM reads the intro and start the countdown. The players can assume different role: Colonel: Can ask the GM a question that have to be answered truthfully bey yes or no. Spy Master: The only player that is allowed to use any electronic devices to do research, calculate, etc. Scout: The only player that can provide two answers for his riddle Military engineer: He can cancel the sabotage card on any other player Mercenary: He can ignore the first sabotage card that he gets Diplomat: Once per game he can ask the DM if a component contains a sabotage card. The players wins once they are able to resolve all the riddles within 60 minutes.
- Card Game
- Puzzle
- Deduction
- Real-time
- Cooperative Game
- Real-Time
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