Board Game
Sixo
To begin two rings are placed together on the table, the sides which connect the hexagonals matching. The remaining rings are divided among the players. In turn, players add on 1 ring at a time, trying to connect each ring with 2 sides if possible. Each time a player lays down a ring with 2 sides connecting he scores 1 point; 5 points if if 3 sides connect with other cards. If a player manages to close off a ring with his hexagonal, he scores 2 points. Player with the most points wins.
Players1–4
Age4+
Year1974
- Abstract Strategy
- Children's Game
- Pattern Building
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