Leaping Letters
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Board Game

Leaping Letters

By Mark Kolb

The librarian has locked up all the "naughty books" in the library. The books have to make three-letter words that match patterns to collect library cards. The book with the most library cards gets a key card. Five key cards lets the book escape. OVERVIEW Using letters on the cards in your hand and the common “community” cards, form three-letter words in a specific pattern. These patterns are found on each letter card. Play in rounds, collecting library cards and exchanging them for keys. At the start of each round, return all the library cards to a common pile. On each turn, a player can perform one action: Use one of their letter cards to form a word -or- Exchange one letter card and immediately play it if possible After forming a word, collect a library card worth the value of the word formed. Count the point value of the word formed and grab a library card of equal value. Most letters are worth 1 point, a few worth 2 points and X and Z worth 3 points. When one player eliminates all their cards, the round is over. The person with the most library card points will get a key. If there is a tie, all tied players get a key. Once all the keys have been dispensed or one player has collected five keys, the player with the most keys wins. SOLO GAME PLAY Deal three community cards. Deal yourself ten letter cards. Attempt to use all of your cards to form words. You are allowed a maximum of three exchanges. Win by playing all cards. —description from publisher

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Players1–5
Playtime15–30 min
Age5+
Year2021
  • Card Game
  • Party Game
  • Word Game
  • Set Collection
  • Solo / Solitaire Game
  • Open Drafting
  • Spelling
  • Pattern Recognition
  • Score-and-Reset Game

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