Ein Indio darf den Tag nicht verschlafen
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Ein Indio darf den Tag nicht verschlafen

By Käthi Hoppler-Dinkel · Art by Käthi Hoppler-Dinkel

Each player has 2 game pieces (José and a donkey), both of which he must bring to the target field. After rolling the dice, you can move your donkey or your José. On event fields (with "typical" actions of an Indio boy) you can earn or lose money, have to sit out, move forward or back. The target field (the sea) can only be reached by both game pieces by rolling a 3. —user summary

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Players2–4
Age8+
Year1979
  • Educational
  • Dice
  • Travel
  • Events
  • Track Movement
  • Roll / Spin and Move

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