Might and Main
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Board Game

Might and Main

By Richard Andrews

These rules are designed for wargaming naval battles of the medieval age in the seas of Western Europe. The rules aim to give the feel of the period, whilst being simple and fast-playing. Book-keeping has been kept to a minimum and the types of ships involved have been simplified into broad categories. —description from the rulebook

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  • Medieval
  • Wargame
  • Measurement Movement

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