Smimando
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Board Game

Smimando

By Frankese

In turn, each player must mime a subject, trying to make the other players guess it. The youngest player starts by drawing a subject-card and turning the spinner that will determine, according to the color of the card, which subject he has to mime. If, for example, the color pink comes out, he will have to mime the word in the card that corresponds to the color pink. If the emoji comes out, he can freely choose one of the six subject-words. He repeats the process by drawing an action card and turning the spinner again, which determines the action to be mimed (for example: THE LION PAINTS). At this point he proceeds with the mime (one or two minutes of time can be set, at the competitors' choice). The game stops either at the end of the time or when a contestant guesses both the subject and the action he is performing. In the latter case, both the mime and the first contestant to guess win a token. If no one guesses, no tokens are awareded. The game then continues in the same way counter-clockwise from the last one who mimed. The winner is whoever earns 5 tokens first. —description from the publisher (translated)

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Players3–4
Playtime30 min
Age6+
Year2021
  • Party Game
  • Animals
  • Children's Game
  • Action / Dexterity
  • Communication Limits
  • Real-Time
  • Acting

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