Board Game
Strange Victory
By Steven Cunliffe · Art by Mark Mahaffey
A solitaire design, this game illustrates how the smaller but nimbler Germans got "inside" the Allied decision cycle to constantly impose small delays and major "rethinks" producing a catastrophic failure on the Allied side - though the better the Germans do may well panic their own High Command into halting them.
- Wargame
- World War II
- Area Movement
- Dice Rolling
- Simulation
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