Board Game
Die Safeknacker
By Wizards of the Coast · Art by Gunter Grossholz
In this card driven game, safe-crackers co-operate but must share the spoils. The player who finishes the game with the most money wins. Everyone has two choices in their turn: either recruit safe-crackers or attempt to crack a safe. One of these two must be chosen every turn. The first choice is to take one of your own safe-crackers and put him on any of another player. Put this safe-cracker in that team before you. This way you can build safe-cracker teams in addition to individual safe-crackers. The piece lying on top shows who has the safe-cracking team under their control. The second choice is to crack the safe. First a gaze at the safe cards: On each safe card, a value that this safe contains is printed - the loot. Simultaneously it also portrays how large the safe-cracking team must be in order to crack this safe; the team may also be bigger. Place the team on the desired safe, dismantle it and share the loot. The card with the cracked safe is set aside and a new safe card is uncovered. The game ends when all the safes are cracked. The player with the most money wins the game. Re-implemented by: Buccaneer
- Card Game
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