Board Game
PixPlain
By Florian Ortlepp · Art by Ann-Kathrin Gross
In PixPlain, you invent creative stories about why your picture card, which is actually not suitable, goes particularly well with the word on display. For example, describe what a snail has to do with speed and why a lemon is cute. Select one of your picture cards that does not match the word at all, with which you want to challenge the other players. The selected cards are shuffled and dealt again. Now you have 30 seconds to argue why your assigned picture card does match the word. Vote on which story you liked best. The winner keeps his card. The first person to have 3 cards wins the game. -description from publisher
- Party Game
- Print & Play
- Humor
- Storytelling
- Voting
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