Board Game
Kipin Kapin Kurre
By Anja Wrede
Each player has a squirrel with a wheelbarrow, trying to get to the island and pick up nuts that match his cards. By rolling a die, players move their squirrels and also the bridges leading to the island. When a squirrel reaches the island, it gets to pick up nuts from the tree. After picking up a maximum of two nuts the squirrel has to run back home to store the nuts. First player to collect five nuts that match his cards wins.
Players2–4
Playtime20 min
Age5+
Year2007
- Animals
- Children's Game
- Pick-up and Deliver
- Roll / Spin and Move
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