Magnetic Hideout Pocket Travel Game
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Board Game

Magnetic Hideout Pocket Travel Game

There is a starting space for each player. Movement is determined by a die. The first player to reach the hideout wins the game. Some spaces hinder or benefit the players.

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Players2–4
  • Children's Game
  • Point to Point Movement
  • Dice Rolling
  • Race
  • Roll / Spin and Move

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