Board Game
Aarcana Inquisitions
By Dustin Morris · Art by Dustin Morris, Spencer Cleland
Aarcana Inquisitions, is a game of necessary cooperation and occasional, strategic back stabbing. Players will quickly find that it is a matter of life and death to work together to survive the hunt that they have been tasked with but when bills are tallied, only one player can be the best. Each player will come to the table with an entirely unique custom character that has taken on a bounty against a randomly generated scenario and a host of powerful creatures. Through the course of the game players will keep a running tally of their billable accomplishments and once the objective has been satisfied or all of the players have died a horrible gruesome death, the players will compare their bills to see who is (or was) the best Hunter. Make no mistake, the monsters in this world will kill you and the Hunter who claimed to be your comrade might do the same. Characters earn their living by taking bounties from different guilds and not all guilds are cut from an honorable cloth. At any time a player may turn their sights on another player if they think it will further their own goals. Some characters may see comparing bills at the end of a hunt as a friendly competition among peers but there are certainly others that see competition as a thing to be eliminated. There is strength in numbers, and players will need every advantage they can muster against the other-worldly threats to this realm. But how much do you trust the Hunter next to you? —description from the publisher
- Miniatures
- Variable Set-up
- End Game Bonuses
- Dice Rolling
- Variable Player Powers
- Measurement Movement
- Semi-Cooperative Game
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