Seven Years War: Wargames Rules
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Seven Years War: Wargames Rules

By Richard Bradley

These Seven Years War: Wargames rules were spawned from a free online set which had itself been based on DBM (Wargames Research Group rules). They had lots of modifications since, and work with battalions of 16 figures and Regiments of horse of 9-15. Designed for 15mm. Sequence of play: Each game turn consists of 2 alternating phases, the attacking player being the first phasing player, the defender is the second phasing player in a turn. Command changes (Phasing player). Movement (Phasing player), testing to Charge. Shooting (Phasing player) Shooting (Non-Phasing player) Charge moves (Phasing player) Close combat (Both players)

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Players2
Age12+
Year2017
  • Wargame
  • Book
  • Miniatures
  • Age of Reason
  • Dice Rolling
  • Simulation
  • Measurement Movement

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