Air, Land, & Sea: Ultimatum (Promo)
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Expansion

Air, Land, & Sea: Ultimatum (Promo)

By Jon Perry

Whether for Air, Land, & Sea or Critters at War, both versions of the Ultimatum promo card play the same. You play the game with normal scoring rules, and neither player can withdraw from battles. At the start of each battle, place this card in the middle of the table with 1 VP on it. At the end of the battle, the winner takes all tokens on this card. At the start of your turn, before playing, you may give your opponent an ultimatum. Your opponent must choose to either surrender or resist. If they surrender, you win the battle! Collect all VP tokens on this card. If they resist, double the total value of VP tokens on this card, then slide this card toward your opponent. Once a player has this card, only they can offer the next ultimatum.

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Players2
Playtime15–30 min
Age14+
Year2020
  • Card Game
  • Expansion for Base-game
  • Wargame
  • World War II
  • Hand Management
  • Area Majority / Influence

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