Cosmic Encounter: 42nd Anniversary Edition
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Cosmic Encounter: 42nd Anniversary Edition

By Bill Norton, Jack Kittredge, Kevin Wilson, Peter Olotka · Art by Andrew Navaro, Brian Schomburg, Felicia Cano, Henning Ludvigsen

Cosmic Encounter 42nd Anniversary Edition welcomes new players to the game of infinite possibilities with a freshly revised rulebook and a beautifully illustrated Quick-start Guide that captures the nostalgia of the original game and makes it easy for anyone to learn. The Quick-start Guide’s comic book style throws readers back to the 1970s, providing vital insight into the core rules of the game while embracing the fun of a cosmic conquest filled with wacky aliens and outrageous abilities. What's more, with the beautiful translucent ship pieces (as shown above), spreading your colonies across the galaxy has never been more stylish! A newly discovered species joins the classic line-up of aliens. You can, of course, play as old favorites such as Mite or Remora, or you can try your hand at leading the ruthless Demon to victory. Previously only released at Cosmic Con, this species was exiled from their original galaxy for unprincipled opportunism. Now they seek cosmic vengeance, using their power to possess other players’ hands to bolster their own strength and sap others’ will to win. In addition to this monstrous newcomer, Cosmic Encounter 42nd Anniversary Edition offers you new ways to customize your games with the introduction of Cosmic Combo cards. These carefully assembled cards offer a list of alien species with a brief description of their powers to create themed matchups and explore different types of games. You may find yourself among some Big Time Clubbers or Cellar Dwellers, that can be integrated into three, four, or five-player games. Every card spins a new challenge, and with these new options for customization, no two games are ever the same. —description from the publisher

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Players3–5
Playtime60–120 min
Age14+
Year2018
  • Bluffing
  • Science Fiction
  • Space Exploration
  • Negotiation
  • Hand Management
  • Card Play Conflict Resolution
  • Race
  • Variable Player Powers
  • Take That
  • Simultaneous Action Selection

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