Board Game
Dancing Dojos
By Scott James Brito · Art by Scott James Brito
Dancing Dojos is a small, fast-paced set-collection card game by SCOTT JAMES BRITO of The Limestone Cowboy... December 25th, 1854, 1 day after the devastating magnitude 8.4 Nankai and Tokai earthquakes. You and up to 4 four other friends will help the local sensei to rebuild their resepective dojos. Make the cards dance around the table as you draft them: sensei, spies, shuriken, flaming shuriken, walls, and temples. The first to build a sensei's dojo wins all glory! During your turn, draft a card, perform an action, draft a 2nd card, and perform another action. Free actions may be performed unlimited times at any point during your turn. To build a sensei’s dojo, collect a set of set of 4 cards matching the same suit. (Ex. 1 stone temple, 1 stone eastern wall, 1 stone western wall, and 1 stone sensei). Place them in their appropriate spaces within your 6 space, pyramid-shaped, player area. In addition to set collection, each card type has a unique ability. For example, if you have a sensei in your play area, you may throw a shuriken (spend the shuriken by taping one of its corners on the opponent’s targeted card) do attack! Combine certain card types to unlock hidden abilities! Ex: Having the wood sensei and the wood temple allows you to search the discard pile for 1 wall card (once per turn). You may also strategically place cards face-down to keep a card safe, withhold it from an enemy, or even to set a trap! —description from the designer
- Card Game
- Fighting
- Bluffing
- Party Game
- Deduction
- Action / Dexterity
- Set Collection
- Hand Management
- Open Drafting
- Race
- Variable Player Powers
- Take That
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