Board Game
Monty's D-Day
By John Prados · Art by Mark Mahaffey
The companion game to Bradley's D-Day, Monty’s D-Day completes the Normandy Invasion vision by adding the D-Day assault frontage that was targeted by the British Commonwealth forces under Miles Dempsey which -- likely -- got much more of overall commander General Bernard L. Montgomery's attention. Most certainly, the objectives for the Anglo-Canadian beaches sound like Montgomery talking. The city of Caen, nine miles inland, was targeted for capture on D-Day itself. It actually fell in late July, and only after the city had been leveled by bombing. Was it a "city too far?" Monty’s D-Day will bring the design fully in-sync and up to the standards set by Bradley's D-Day, including rules for parachute and amphibious landings and solitaire rules, plus new German alternative responses. And, Monty’s D-Day will link to Bradley's D-Day to permit the player to investigate the possibilities of the full panoply of the D-Day invasion, but works as a stand-alone game on the D-Day landings and including a campaign format. —description from the publisher Monty’s D-Day is published in issue #54 of Against the Odds (ATO) magazine.
- Wargame
- World War II
- Dice Rolling
- Simulation
- Hexagon Grid
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