Iron and Blood: Easy Rules for Gaming The Franco-Prussian War 1870-71
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Iron and Blood: Easy Rules for Gaming The Franco-Prussian War 1870-71

By Doug Anderson (II)

Iron and Blood: Easy Rules for Gaming The Franco-Prussian War 1870-1871 Doomed cavalry charges! Rattling mitrailleuses blasting holes through ranks of spiked-helmeted Prussians! The deadly accuracy of the Chassepot rifle vs. Krupp artillery! If you've ever wanted to game the Franco-Prussian War of 1870–71, but were put off by the steep entry cost, this might be what you're looking for. This is a set of miniatures rules that are easy to learn, completely intuitive, and provide meaningful tactical options for players. NOTE: This is not a campaign book or scenario book, just a system for running whatever historical or hypothetical battles of the period you please. Army lists are not included! Minis: designed for 6mm but can be easily adapted Turn Sequence: Place Orders Load Cannons Move Commanders Check Orders Move Melee Fire —description from the publisher and rulebook

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Players2
Age12+
Year2020
  • Wargame
  • Book
  • Miniatures
  • Post-Napoleonic
  • Dice Rolling
  • Simulation
  • Measurement Movement
  • Paper-and-Pencil

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