Board Game
Schmuggler
The smuggler has to go from his Island hideout to the four harbors and back again to win the game. The four police boats try to capture the smuggler. Movement is determined by a die. A change of direction while moving is allowed. If the smuggler lands on a police boat, it has to return to one of the harbors for repair. If a police boat lands on the smuggler, the game ends and the police player wins. —user summary
Players2–5
- Nautical
- Grid Movement
- Dice Rolling
- Roll / Spin and Move
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