Board Game
Imperial Bayonets: We Were Not Cowards – Sedan 1870
By ER Juguetes, Kevin Zucker, Ray Weiss · Art by Alyssa Faden, Ilya Kudriashov, Iván Cáceres
"Imperial Bayonets: We Were Not Cowards - Sedan 1870" is an operational wargame simulation of the last battle of the Second Empire. It uses a rules-engine heavily inspired by The Library of Napoleonic Battles rules system. Several scenarios allow for a quicker French response to Prussian maneuvers the day before creating a salvageable situation for the French. Each hex is approximately 1KM and units are divisions which can break down into their subordinate brigades. Maintaining a chain of command allows players to freely act with their units, while units outside of command range must rely on initiative. Special rules are included for French Chassepot and Mitrailleuse and the obliterating power of Prussian Krupp artillery.
- Wargame
- Post-Napoleonic
- Grid Movement
- Movement Points
- Dice Rolling
- Simulation
- Hexagon Grid
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