Garands & Grenades: Fast Play World War II Rules
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Garands & Grenades: Fast Play World War II Rules

By Benjamin King

Garands & Grenades is the Small War skirmish rules set for World War II. These rules are for infantry at squad and platoon level. Weapons include rifles, machine guns, grenades, bazookas, and Panzerfausts. There are rules for tanks but they better not get too close to infantry armed with bazookas and Panzerfausts. Small War Games Skirmish series games are designed to be played in an area the size of a kitchen table or even a card table without heavy weapons. With more players bigger battles are possible. Each figure moves and fire in accordance with its class and the number of increments it can use per move. Firing and hand-to-hand combat rules are easy to learn. There is one combat card per set of rules that has all the tables needed to play. —description from the publisher

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Players2–4
Age12+
  • Wargame
  • Book
  • Miniatures
  • World War II
  • Dice Rolling
  • Simulation

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