Expansion
Dicetopia: Co-Op Heist Pack
By Tobias Hall
This expansion pack adds a variant to Dicetopia that forces all players to work together to pull of a massive heist. It can also be enjoyed as a tricky solo challenge. A Heist Card is drawn at the start of the game with certain conditions that have to be met at the end of the game. So, instead of the normal goal of the game to score points from mission cards, dominating neighbourhoods and scoring dice, the players goal is now to succeed with the Heist Card, as well as completing a private Role Card by having the depicted dice from the card on their Faction Board at the end of the game. However, the players can't reveal any information regarding what colors or numbers they need for their Role Card while the Heist Card is considered public information and players are allowed to coordinate around it. In order to make all of this work, all player abilities are replaced by allowing to change the value of a die in the city once per game. Also, when performing a neighbourhood action, players now have the option to instead change the value of a die in the city by +1/-1.
- Expansion for Base-game
- Set Collection
- Cooperative Game
- Area Majority / Influence
- Dice Rolling
- Worker Placement
- Communication Limits
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