So Convenient for Hewing: The Skirmish System – Dark Age Historical Miniatures Game Rules
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So Convenient for Hewing: The Skirmish System – Dark Age Historical Miniatures Game Rules

By Jessee A. Scarborough · Art by Jessee A. Scarborough

So Convenient for Hewing Game rules for small scale battles played with historical miniatures set in the Dark Ages. Scale: 1 stand = 1-3 men. Typically 4-12 stands per unit. 1" = 10 yards 1 turn = 3-5 min Features: use of action cards to control order of play command chits to activate units use existing basing point system to organize units four scenarios Quick Reference Sheet Rules illustrated for ease of understanding —description from the publisher

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Players2
Age12+
Year2020
  • Wargame
  • Book
  • Miniatures
  • Ancient
  • Dice Rolling
  • Measurement Movement
  • Line of Sight
  • Action Points

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