SabreSquadron: Rules for Company-Level Miniatures Games from the Cold War to the Digital Age
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SabreSquadron: Rules for Company-Level Miniatures Games from the Cold War to the Digital Age

By Nick Overland

Sabresquadron is a set of rules for company-level wargaming from the Cold War to the Digital Age. The rules are fast-moving and easy to pick up, and cover all the important factors including helicopters, guided missiles, the latest armours, engineering, drones and electronic warfare, through a set of robust and consistent mechanisms. In a period that is awash with technology Sabresquadron represents the major elements but emphasises troop quality and the importance of the right tactics - the successful commander will use technology but not be a slave to it. Although this is a mechanized era we don't forget the infantry so one can go to Goose Green with 2 Para as well as to 73 Easting with 2ACR, and there are specific rules for urban combat. - Publisher blurb

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Players2–4
Age12+
Year2015
  • Wargame
  • Book
  • Miniatures
  • Modern Warfare
  • Dice Rolling
  • Measurement Movement

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