Board Game
Pentantastar
By David R. Megarry, Kit Megarry, Stillmore Products
Players control the East and the West factions. Either East or West can win by military or by magic forces. Armies of mounted and foot soldiers and fleets of ships contest victory by capturing key places. But even a military victory depends upon control of magic. As magic releases powers of earth, air, water, light, and fire, the wizards grow in strength, volcanoes erupt, storms sweep the mountains and seas, and the creatures of magic join the struggle for both sides. When all five charms are assembled, the completed Pentantastar is a dangerous weapon. If carried to Lug Balor, the East wins, if carried to the Wizard Council, the West wins. Victory depends upon taking advantage of military and magic opportunities, and surviving immediate threats, disasters, and treachery.
- Fantasy
- Wargame
- Area Movement
- Pick-up and Deliver
Prices · delivered to United States · USD
No offers for delivery to United States in USD yet.
Try another delivery country or currency.
Similar games
shared mechanics & theme, priced for you
/pic6569894.png)
Dungeon!
1–8P · 30–60M · 1975
$19.97In stock/pic8245972.png)
Die Schlacht um Thors Kliff
2–4P · 60–140M · 2022
$154.35Out of stock/pic7885912.jpg)
Ironwood
1–2P · 30–60M · 2024
$44.19In stock/pic21968.jpg)
Die Dracheninsel
3–6P · 60M · 2003
$16.00Out of stock/pic158273.jpg)
The End of the Triumvirate
2–3P · 60–90M · 2005
$32.95Out of stock/pic1247236.jpg)
Cadwallon: City of Thieves
2–4P · 45M · 2010
$41.95Out of stock