Combat Action Command: WWII Miniatures Rules
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Board Game

Combat Action Command: WWII Miniatures Rules

By Lee Sowers

Combat Action Command simulates a platoon, several platoons, or a force as large as a company battling another platoon or company. CAC is more of a simulation than a game. CAC was created as a tool for gamers, historians and the military to simulate and study small unit combat -- and to have fun. Command a platoon up to a company Geared for 15mm, but can use 10mm, 12mm, and 20mm figures -- no rebasing Each Team stand equals one troop squad or single tank, vehicle, or gun Asymmetric turn sequence with CAC interrupt allows you to size up the situation, seize initiative, and coordinate small unit tactics Clever Data Cards for each unique Team account for training, morale, experience, and weaponry -- you spend more time commanding, not counting Includes 24 Data cards covering major US, German, and Soviet units, plus artillery, aircraft, AA, snipers, HQs, mortars, and speciality weapons like Molotov cocktails and balanced scenarios Points system for tournaments and balanced scenarios Two 1944 scenarios included: Saving Private Ryland (West Front) and Saving Field Marshall Model (East Front) Requires six-sided dice, twenty-sided dice, a scatter die, and a ruler

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Players2–4
Age12+
Year2012
  • Wargame
  • Book
  • Miniatures
  • World War II
  • Dice Rolling
  • Simulation
  • Measurement Movement

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