In Deo Veritas: Fast Play Rules for Exciting Seventeenth Century Battles in Smaller Scales
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In Deo Veritas: Fast Play Rules for Exciting Seventeenth Century Battles in Smaller Scales

By Philip Garton

Designed to recreate actual battles, In Deo Veritas focuses on the command decisions needed to maintain the motivation of the army. The six actual battle scenarios provide a range of different challenges from the warfare of the seventeenth century. Battles are played at the brigade level with all major elements are on 75mm/3" wide bases. Using smaller scale figures (6-15mm) lets players give their units a realistic feel. The ground scale of 1" = 40yds means the typical 6ft x 4 ft table is large enough to accommodate most battles of the period. Most players will already have everything needed to play (d6, tape measure and a deck of cards). To learn the rules will take 2 hours or so using some of the smaller battles. Once you have become familiar with the core elements then your games will flow more quickly and a larger battle such as Wittstock should last for 3-4 hours depending on the arrival of the reinforcements! Nothing is certain; but generals that hone their skills are more likely to be victorious. —description from the publisher

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Players2–4
Playtime380 min
Age12+
Year2020
  • Wargame
  • Book
  • Miniatures
  • Pike and Shot
  • Scenario / Mission / Campaign Game
  • Dice Rolling
  • Simulation
  • Measurement Movement
  • Turn Order: Random

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