Tiger: Wargames Rules for World War II
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Board Game

Tiger: Wargames Rules for World War II

By Ian Shaw

Rules for 1/300th scale Battalion level games. It focuses on the problem of command and control for forces in close combat. The rules use an "Activation" test for each company-sized unit in an army.

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Players2–6
Age12+
Year1993
  • Wargame
  • Book
  • Miniatures
  • World War II
  • Dice Rolling
  • Simulation
  • Measurement Movement

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