Rules for Wargaming
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Board Game

Rules for Wargaming

By Arthur Taylor

Basic war-game rules on different topics: English civil war Marlborough's Wars Napoleonic Warfare American Civil War Mechanized Warfare 18th century naval Warfare Modern Naval Warfare Air warfare 1914-1918 Diceless rules thus movement, morale and combat results are predictable. Morale effects are mostly dependent on casualties taken and when challenged, certain reactions will occur. A low-morale unit that has taken a fair number of casualties that is charged by double their number will always retreat, for example.

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Players2
Age10+
Year1971
  • Wargame
  • Miniatures
  • World War II
  • Age of Reason
  • World War I
  • American Civil War

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