Expansion
Sail Ho!: Campaign & Other Rules
By David Carruthers
Sail Ho! Campaign & Other Rules These Rules are a large expansion to the Basic Rules for Sail Ho! These Rules are intended to allow players of the Sail Ho! Game to experience the organisation and running of a campaign set in the wider world of Napoleonic naval warfare. Many of these rules can be added to the Basic Rules without having to run a campaign, however. Linked scenarios and challenges include Convoy duty, Harbour Raids, fire ships (left out of the basic rules; oops), Privateer actions, Blockade duty and the gathering of world-wide Trade to build national resources. Commanders are introduced, each with their own special abilities. Included in this package are more useful Game Counters, a Roster Sheet for organising your far-flung Fleets, and sample Fleets for other Nations; Russian, Swedish, Danish, Dutch, Portuguese, Spanish, Austrian, Naples and of course Pirates, and the various Merchantmen. Oh and a Blank sheet for adding your own. —description from the publisher
- Expansion for Base-game
- Napoleonic
- Wargame
- Nautical
- Scenario / Mission / Campaign Game
- Hexagon Grid
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