Sail Ho!: Campaign & Other Rules
Price Alert

Expansion

Sail Ho!: Campaign & Other Rules

By David Carruthers

Sail Ho! Campaign & Other Rules These Rules are a large expansion to the Basic Rules for Sail Ho! These Rules are intended to allow players of the Sail Ho! Game to experience the organisation and running of a campaign set in the wider world of Napoleonic naval warfare. Many of these rules can be added to the Basic Rules without having to run a campaign, however. Linked scenarios and challenges include Convoy duty, Harbour Raids, fire ships (left out of the basic rules; oops), Privateer actions, Blockade duty and the gathering of world-wide Trade to build national resources. Commanders are introduced, each with their own special abilities. Included in this package are more useful Game Counters, a Roster Sheet for organising your far-flung Fleets, and sample Fleets for other Nations; Russian, Swedish, Danish, Dutch, Portuguese, Spanish, Austrian, Naples and of course Pirates, and the various Merchantmen. Oh and a Blank sheet for adding your own. —description from the publisher

View on BoardGameGeek
Players2–4
Playtime30–120 min
Age12+
Year2014
  • Expansion for Base-game
  • Napoleonic
  • Wargame
  • Nautical
  • Scenario / Mission / Campaign Game
  • Hexagon Grid

Prices · delivered to United States · USD

No offers for delivery to United States in USD yet.

Try another delivery country or currency.

Prices via BoardGamePrices

Similar games

shared mechanics & theme, priced for you