Spec Ops: A Gruntz Module
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Expansion

Spec Ops: A Gruntz Module

By Harold Crossley

SpecOps is a Gruntz Module that brings the exciting second-to-second action of Special Operations missions and campaigns to the tabletop. NEW RULES: New rules for stealth operations, contact blips, hacking enemy soldiers and more! NEW WEAPONS and EQUIPMENT: Specialist grenades, expanded weapon lists and more armor types to outfit your operatives. Hack enemy cybernetics with SLAM modules! NEW MISSIONS: Eight new missions along with a branching campaign make running your games easy and interesting. NEW TEAM TYPES: Choose from eight different types of teams with their own unique perkz each and further customize your troops with Species Traits to represent Aliens and Humans. NEW OFF-BOARD RESOURCES: Light up your enemy with a UAV drone, or maybe an orbital strike with your new off-board resources. NEW CAMPAIGN MODE: Advance your skills, build up your equipment stores and nurse your wounds with the new campaign mode that keeps your operatives from game to game. Includes Supplement #1: Squads, Solo and Co-op! This Supplement contains rules for using regular squads in your game as both additions to your force, as opposing forces controlled by the other player, or as non-player controlled forces in solo and co-op play. This supplement also contains a solo/co-op scenario which pits two SpecOps operatives trying to escape from indigenous personnel. The Gruntz Ver 1.1 rulebook is required for this module.

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Players1–4
Playtime90 min
Age10+
Year2015
  • Expansion for Base-game
  • Wargame
  • Science Fiction
  • Miniatures
  • Print & Play
  • Solo / Solitaire Game
  • Dice Rolling
  • Measurement Movement

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