Board Game
SUCK
By Joey Vigour · Art by Angelina Chernyak
You are each a member of a secret society of humans, living inside an underground bunker to hide from the vampires who lurk above. When someone gives you provisions, it makes you more valuable to the group, which matters when the boat finally arrives to whisk your group to safety. But the provisions are tainted with vampire blood.... On their turn, players send provisions to other players from a face-up deck. The cards are public but the undersides of the cards may have bites on them. Each provision has a low, medium, or high probability of being tainted with vampire blood. The players with the most valuable provisions are thus the most dangerous to the group. Subtle negotiation is required to get the most provisions onto the boat without bringing too many vampires. This semi-sequel to GROWL (2019) keeps the primary "card giving" mechanism but removes player elimination and the honor-system aspect. It also introduces a riveting finale. —description from the publisher
- Card Game
- Bluffing
- Party Game
- Negotiation
- Deduction
- Cooperative Game
- Take That
- Role Playing
- Team-Based Game
- Traitor Game
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