Board Game
¡Misiles, Ahora!
By Byron Retana · Art by Byron Retana, Josué González
In Missiles, Fire! each player will represent a Great Power during the Cold War and their ultimate goal is to become the superpower country that rules over the others. To achieve this, each player will try to arm themselves with missiles and win the Cold War. This game is about not having friends, betrayal and deception, so that every play that is made could cost someone their supremacy to be the next Superpower. This is a minigame consisting of 30 cards, divided into 15 different types, some of them having up to 5 copies and others being unique. Throughout the game, each player will have two cards in hand, which they must protect against being “spied on” by the curious looks of other players, as this could cause the player to fall and ruin their next moves. The final objective will be, using the different skills in the respective cards, players must achieve one of the three win conditions to be crowned as the only world superpower. And of course, missiles will be the main tool to achieve this goal. —description from the designer
- Card Game
- Bluffing
- Wargame
- Print & Play
- Modern Warfare
- Political
- Hand Management
- Open Drafting
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