Board Game
Don't DIE Dungeon
By Benjamin D. Stanley
A novel solitaire game of dungeon delving played with a single component: a custom six sided die. Under the advanced rules, the game contains all the familiar tropes of a hack and slash dungeon crawl: traps, treasure, leveling, secret passages, monsters, magic items, and more. The advanced rules also contain some strategy and planning along with some of the luck involved in a typical fantasy game with exploration and combat. Clearly the achievement of the game, though, is to do it all with a single static game component. —description from the designer
- Fantasy
- Point to Point Movement
- Dice Rolling
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