Calx
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Board Game

Calx

By Tom Harvey

An area control game that gradually raises the stakes. Cards are arranged in a line from the least valuable to the most valuable. On their turn a player must either claim a card, place a marker on the least valuable occupied card or least valued unoccupied card, or move an existing marker equal to the number of markers on their current card. If they move off the end of the line however, their marker is lost without scoring. When all of the cards have been removed or claimed, the player with the most valuable collection wins. This is a print and play game. In addition you will need 8 markers per player. —description from the designer

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Players2–3
Playtime15 min
Year2018
  • Abstract Strategy
  • Print & Play
  • Area Majority / Influence

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