Board Game
Doubt
By Rick Hou · Art by Rick Hou
The year is 1972. The Cold War continues to strain international relations between NATO allies and the Soviet Union. Your Spymaster suspects that the enemy has compromised operatives within your organization. Find the enemy spies! At game start, players draw international location cards from the location deck. Choose one as your secret hideout, and leave the rest facedown in the center of the table as false leads. Be the first one to correctly identify the opponent’s true secret locations without being eliminated. Each round, players pick a card from the intel deck and use it to investigate a hideout. The player who is associated with the hideout location must truthfully confirm or deny whether the intel describes the hideout location correctly. Through deduction, the false hideouts can be identified by piecing the clues together. Be careful! Each time you investigate a false hideout, you increase the chance of being exposed… and eliminated! -description from designer
- Deduction
- Dice Rolling
- Team-Based Game
- Pattern Recognition
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