Board Game
Fading Light
By Luke Rex Miller
Fly between stars; Peer into the history of worlds; Collect artifacts; Influence cultural evolution; Mine singularities; Run out of gas; Get caught within an event horizon Fading Light: Enter the Dungeons of Brochuria was developed as an entry into the Pamphlet Dungeon Jam contest. The game is presented as a six-pane, tri-fold, print-and-play brochure. The game primarily is designed for a single player (additional players essentially run a parallel game). Play involves rolling Fudge Dice and consulting action tables to determine turn resolution. The player controls an in game currency ("cultural artifacts") and resource ("gigasecond"). Play proceeds until the player runs out of either (a loss) or holds a specified amount of either (a win). —description from the introduction
- Science Fiction
- Print & Play
- Roll / Spin and Move
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