Command Decision: Test of Battle
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Board Game

Command Decision: Test of Battle

By Glenn E. Kidd, Jumbo

Battalion level rules for using WWII miniatures where each stand of miniatures represents a platoon and each turn represents 30 minutes of time. Major differences from earlier editions (accoding to Introduction): --Turn = 30 mins (before, 15 mins). --Spotting is now deterministic. --Most models are always on the table. Some are 'phantom' models (dummies). --Exception: one or two 'command reserve' stands can be added during play. --Movement is now sequential, not simultaneous. --Stands are eliminated with one hit (before, 2-4 hits were required). --HE fires always suppress. TO&Es and Data charts for 4 nations (US,UK,Germany and Russia) included. 12 historical scenarios and a random campaign scenario generator (named 'Test of Battle'). Also, Random Event cards are added. Expanded by: Command Decision: Test of Battle – Benghazi Handicap Command Decision: Test of Battle – Stars and Stripes Forever

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Players2
Playtime240 min
Age12+
Year2006
  • Wargame
  • Miniatures
  • World War II
  • Dice Rolling
  • Simulation
  • Line of Sight

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