Djinns of the High Desert
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Board Game

Djinns of the High Desert

Art by Anwar Hanano

You are a Sultan in ancient Arabia who has heard whispers about neighboring Sultans who are about to invade your territory with their armies. There are even rumors of Sultans who are summoning Djinns to their court hoping to obtain their power to conquer you. You have decided to summon your own Djinns to protect yourself and defeat your foes. The Djinns exist in clans, however, and will seldom work with another clan; they will often actively sabotage the efforts of the other Djinn clans. The only exceptions are the noble Jann Clan, who ally themselves with any of the other Djinn clans. Summon your Djinns for victory, but watch out for their trickery and the cunning of your neighbors. Object of the Game: The object of the game is to have the highest total points from the cards in your Palace (the play area in front of you) at the end of the game. Turn Order: On a player’s turn the player may Summon (play a card) with its associated actions) or Make a Wish (discard 3 cards). At the end of the player’s turn he/she draws a card from the Draw Deck. Game End: The game ends when a player begins their turn with 8 or more cards in their Palace. One more round is played and then players calculate their scores. The highest total score is the winner. —user summary

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Players2–4
Playtime15–30 min
Year2019
  • Card Game
  • Fantasy
  • Mythology
  • Arabian
  • Set Collection
  • Hand Management
  • Take That

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