One-hour Skirmish Wargames: Fast-Play Dice-less Rules for Small-Unit Actions from Napoleonics to Sci-Fi
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One-hour Skirmish Wargames: Fast-Play Dice-less Rules for Small-Unit Actions from Napoleonics to Sci-Fi

By John Lambshead

A sequel to "One-hour Wargames" from the same publisher. Uses two 54-card decks as randomizer. Part I Early Days of Firearms Chapter 1 The Core Rules Chapter 2 The Age of the Musket Chapter 3 The Rifle Age Part II The Twentieth Century Chapter 4 Wars Within Peace Chapter 5 World War II Chapter 6 The Cold War Part III Extending the Game Chapter 7 Pulp Fiction Chapter 8 Fighting A Campaign Chapter 9 Points System Chapter 10 Additional Rules

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Players2
Age12+
Year2018
  • Napoleonic
  • Wargame
  • Book
  • Miniatures
  • Modern Warfare
  • World War II
  • Card Play Conflict Resolution
  • Simulation
  • Measurement Movement
  • Line of Sight

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