Board Game
One-hour Skirmish Wargames: Fast-Play Dice-less Rules for Small-Unit Actions from Napoleonics to Sci-Fi
By John Lambshead
A sequel to "One-hour Wargames" from the same publisher. Uses two 54-card decks as randomizer. Part I Early Days of Firearms Chapter 1 The Core Rules Chapter 2 The Age of the Musket Chapter 3 The Rifle Age Part II The Twentieth Century Chapter 4 Wars Within Peace Chapter 5 World War II Chapter 6 The Cold War Part III Extending the Game Chapter 7 Pulp Fiction Chapter 8 Fighting A Campaign Chapter 9 Points System Chapter 10 Additional Rules
Players2
Age12+
Year2018
- Napoleonic
- Wargame
- Book
- Miniatures
- Modern Warfare
- World War II
- Card Play Conflict Resolution
- Simulation
- Measurement Movement
- Line of Sight
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