Board Game
Paranoid Delusions
By Brian Train
In the game, each player adopts simultaneously two roles: the “Paranoid”, who represents a lone conspiracy nut; and the “Enemy”, who represents a network of real or unreal groups hiding a nefarious secret. Each Paranoid must struggle with his own weakening grasp on sanity to reveal the Groups, Methods and Goals used by the other players' Enemies. Meanwhile, the Enemies do their best to mislead the Paranoids, betray their competing plotters to them, or just drive them insane (for purposes of entertainment only, though some people do take their games much too seriously). There are two ways to win the game, and part of a winning strategy is attacking yourself! This game was one of the entries in the 2006 Microgame Design Contest. Now available at https://brtrain.wordpress.com/free-games/
- Bluffing
- Print & Play
- Humor
- Deduction
- Tile Placement
- Variable Player Powers
- Chit-Pull System
- Secret Unit Deployment
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