Cold War Commander: Fast-Play Tabletop Wargame Rules for Combined-Arms Operations, 1946+
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Cold War Commander: Fast-Play Tabletop Wargame Rules for Combined-Arms Operations, 1946+

By Peter Jones (I)

Cold War Commander is a wargame that allows you to re-create battles from the First Indo-China War right up to the present day using miniatures on a tabletop. Command anything from a company right up to a division and get a result in 2-3 hours. Suitable for any scale miniatures from 2mm right up to 28mm and no re-basing required. The rules come as a 140-page A4-sized bound book with over 60 full color pictures. These feature real miniatures as you see them on the gaming table. You also get a double-sided A4-sized quick reference sheet. The main features of the game include: Command system that emphasizes the fog of war in a simple but effective manner. The same mechanism for casualty resolution throughout. Rules for infantry, tanks, artillery, aircraft, helicopters, missiles, engineers and fortifications. Flexible figure ratio meaning a base of infantry represents either a section or a platoon. Minimal set-up time - simply assemble your forces and play. Unique points system that allows for unequal forces but an equal chance of victory. 33 well-presented army lists for 28 nations covering 12 conflicts. 16 generic scenarios suitable for any nation & theater plus a simple campaign system. Suitable for solo, 2-player & multi-player games at home, club, or tournament. One double-sided quick reference sheet included. No supplements - all you need to play in one book.

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Players2
Playtime150 min
Age12+
Year2006
  • Wargame
  • Book
  • Miniatures
  • Modern Warfare
  • Vietnam War
  • Korean War
  • Scenario / Mission / Campaign Game
  • Dice Rolling
  • Simulation
  • Measurement Movement
  • Line of Sight

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